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Ready to problem-solve?

If the writers call for a gigantic monster, but the combat designers require low ceilings in the secret lair…what do you do? Concept art is all about solving visual problems. To learn these skills for yourself, we’ve created the ‘playbook’: a hands-on set of game-industry-style challenges to tackle.

Episodes release on Tuesdays, but follow along at your own pace.

  • 21: Tool Design

  • 22: Weapon Design

  • 23: Sidekick Design 1/4

  • 24: Sidekick Design 2/4

  • 25: Sidekick Design 3/4

  • 26: Sidekick Design 4/4

  • 27: Key Design

  • 28: Vault Design

  • 29: (Secret)

  • 30: Final Exam


What’s with the ‘team-up’?

For clever solutions, you need to start with a clever puzzle. Luckily we have some expert help from game designer Ryan Darcey. Each tutorial begins with a tricky prompt from Ryan, which I teach you how to tackle through brainstorming, writing, and drawing.

As a professional game designer, Ryan spends his days inventing systems, characters, and game mechanics. My days are spent in Photoshop. By balancing these two disciplines, the ‘playbook’ offers a unique introduction to the world of concept art.

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