“We just heard back from the designers. There’s been some updates.”
-Your boss
No one likes inconvenient surprises. We had a plan: read the brief, make a design, call it ‘complete’. But design is inherently collaborative work, which means plans are always subject to change. Today’s challenge introduces a new variable to the enemy design you’ve been working on. Sometimes an update is minor, while other curve-balls might require you to re-start a project from the beginning. This is ok. It’s not the end of the world.
Drawing & painting are important skills for concept artists, but so is flexibility. Emotional resilience, or ‘thick skin’, makes collaborative teamwork much easier. Though today’s video can’t replace an in-person experience, my hope is to simulate this inescapable element of game studio life.
When faced with some new updates from your teammates, the correct answer is: “Sounds good, I’ll get to work on my revision!”