homework: https://www.ctrlpaint.com/s/playbook-04-homework.pdf No one likes inconvenient surprises. We had a plan: read the brief, make a design, call it 'co...

“We just heard back from the designers. There’s been some updates.”
-Your boss

No one likes inconvenient surprises.  We had a plan: read the brief, make a design, call it ‘complete’.  But design is inherently collaborative work, which means plans are always subject to change.  Today’s challenge introduces a new variable to the enemy design you’ve been working on.  Sometimes an update is minor, while other curve-balls might require you to re-start a project from the beginning.  This is ok.  It’s not the end of the world. 

Drawing & painting are important skills for concept artists, but so is flexibility.  Emotional resilience, or ‘thick skin’, makes collaborative teamwork much easier.  Though today’s video can’t replace an in-person experience, my hope is to simulate this inescapable element of game studio life. 

When faced with some new updates from your teammates, the correct answer is: “Sounds good, I’ll get to work on my revision!” 

Posted
AuthorMatt Kohr