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Study the greats

In this challenge you’ll repeat the previous assignment, but with an object from a video game. The goal here is to start thinking of game objects holistically, not just as a 3d shape, symbol, or graphic. These objects are fundamentally interactive, which makes them more like objects we live with than art we look at.

By examining a simple object in a favorite game, you’re switching from game ‘player’ to game ‘investigator’. An ammo crate you’ve seen 100 times might reveal something totally new. That’s the great thing about design: it’s often meant to fade into the background. If the object didn’t distract your attention, it was all the more successful!

Posted
AuthorMatt Kohr