Do Not Cross
Today’s challenge is all about barriers. To keep players inside the level boundaries, concept artists have to come up with clever designs. It might be a prop, a visual effect, or some combination of the two. But to create a successful barrier you need to understand figure-ground relationships.
Just like the last challenge, Ryan has challenged you to create a new design. This time you’re working with a summer adventure scenario, and my demonstration features a stealth ship on a desert planet. This video’s new principle is ‘figure ground relationships’, but I still expect you to break down Ryan’s brief like in challenges #02 and #03. No matter what the challenge is, it’s crucial to begin with words, brainstorming, and synthesis before you start sketching.