Choosing a few pieces of art to represent yourself is a challenge. What pieces should you include?This video considers the challenge in terms of your end goal, and the person reviewing your work. Like it or not, the portfolio you choose to present to the world says a lot about you, and can have a big impact on your art career.
This video introduces the concepts of scale and proportion: two spatial relationships that will help organize your composition. Scale deals with the measurable size of an object. Proportion, on the other hand, deals with the size of an object relative to those things around it. Proportion can also be used to compare parts of a whole, for example: my thumb is wider than my middle finger. As you'll see in the video, scale and proportion can help anchor the image in reality and express a sense of depth to the viewer.
To download the orcs, click here!
As an illustrator one of your jobs is directing the viewer's attention. If you don't give them clear instructions on where to look, they'll manage to do it wrong. The principle of emphasis involves using contrast to make your focal point pop off the canvas. If done correctly, your viewer won't know their being lead around your image.
If you want to practice yourself, here are the orcs to download. And make sure to check out the other entries in the "Principles of Design" series
Making these videos has been a great experience, and it's probably time to introduce myself. After all, we're 100 videos in. I'm trying my best to sculpt ctrl+Paint in a way that represents my art experience. I've had two major formative experiences: 1) Self-Teaching. All of my software experience has been self taught, and I've never attended a painting class. As a result, I know how hard it can be to learn a new skill without a teacher.
2) Art School. I was lucky enough to attend the Savannah College of Art and Design, which gave me 4 dedicated years of art education. This was a totally different level than taking a few art classes in high school - I was living art. Though art school is absolutely not required, if you can go... it's a lot of fun.
Ctrl+Paint is my attempt to join these two concepts: self-teaching and art school. So if you're looking for either of those two experiences, you're in the right place. Thanks for being an awesome community!1
This entry in the Principles of Design series explores the idea of a visually balanced image. Though hard to quantify, most people are able to tell when an image is unbalanced. Generally they don't know how to explain it, but the image seems 'wrong' somehow. As an artist, it's important to create balanced images!
If you want to try out the techniques in the video with some orcs, make sure to download them here! I will warn you -- the file is a relatively large .PSD, so don't be surprised if the download takes a few seconds.
Also, it's important to know that I did not invent these principles! They are extremely old and well documented, so make sure to find other resources to explain with more depth. Photography books seem to be especially good at some of these concepts, as well as "Framed Ink" (my current favorite book on composition). And make sure to check out the rest of the "Principles of Design" series!
This is the beginning of a series which will discuss the fundamentals of composition. The principles of design are versatile: they can be applied to any sort of visual art. As a result, this series is separate from the "unplugged" series, and I'll be alternating back and forth between them in the coming weeks.
View the rest of the "Principles of Design" series
Being inspired by art you see on the internet is both good and bad. It's bad when you copy the style, and not the substance. This video discusses the danger of digital painting fads like 'speed-painting' and 'painting silhouettes'. In this video I break from tradition and use some examples of other artits' work: David Levy and Mike Yamada. To see more of their paintings, make sure to check out both vyle-art.com and myamada.com.
Painting requires you to think about many things, and one of them is color. Learning to accurately observe color will translate into more efficient painting. The less time you spend re-painting the same area of yor canvas searching for the perfect color, the quicker you will be able to finish the work and move onto another. This video offers a color drill which is all about careful observation. How close can you get? Reader Aaron M. reminded me of a fantastic follow-up: The Munsel Hue Test. This is a fun way to test your hue observation skills. I would love to see scores for both of these games in the comments!
One of the real benefits of working digitally is the ability to be flexible. Want to change the color? No problem. Want to move something around? No problem. It takes a different mindset than traditional drawing, but if you can wrap your head around it your work will improve. This video explores the use of "copy merged" to modify a piece of nearly-finished concept art. Traditional wisdom says that once you've made it this far into a painting it's too late to move things around, but Photoshop makes it much more possible! Though it's always better to work out the problems in your illustration earlier in the process (ideally in the thumbnail sketch), you will occasionally need to make last-second course corrections.
I'm having a blast making these videos for you guys. It's great hearing the interesting conversation, and swapping techniques with all of you artists. That said, I need to keep the lights on here in Ctrl+Paint tower, so you guys need to help spread the word! I hope you've noticed that the website has no advertising, and lost of free videos! None of this is free for me, so another way you can help is by purchasing one of the premium series from the store. Thanks, everyone - and keep being an amazing community!